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In the Sonic the Hedgehog universe, Fiona Fox has been a very prevalent character, although she only appeared in the comic book series and never in an actual game.
In the comics she had very much to do with the plot, so why wouldn't she work as a playable character in a Sonic-related game? In fact, Bark the Polar Bear, and Bean the Dynamite, should also be playable characters; they and Fiona make a colorful and superb combination, with Bean's bomb attacks, Bark's brute strength, and Fiona's martial arts (yes, this was one of her abilities in the comics). She has always been kind of rogue; once a freedom fighter, then she turned to the more evil side. The 'good' characters should be out against her, and you and your gang would have to fight them, though they are not your direct goal; Fiona should ultimately go after Eggman.
If I have enough signatures from fans of this character, or for that matter fans of merely the Sonic series itself, I'm sure that Sega would at least consider it. I appreciate the help of everyone who signs this, and to Sega just for considering the idea.
We asking you to bring back the game you've promised to us. The game, you've shown us year ago. If you will redevelop some parts of the game, we will wait. We already bought the game and want it, not that one... unfinished one.
GearBox is scammer, who've lied to us showing "ingame footage" in which lots of things are lies. GearBox must pay for it.
We must force Randy Pitchford to answer for what he did. For his lies.
Upcoming Super Smash Bros. video game
From Wikipedia, the free encyclopedia
Upcoming Super Smash Bros. video game
Developer(s) Sora Ltd.
Namco Bandai Games
Director(s) Yoshito Higuchi
Series Super Smash Bros.
Platform(s) Wii U
Release date(s) TBA
The currently untitled fourth installment of the Super Smash Bros. (大乱闘スマッシュブラザーズ Dairantō Sumasshu Bruazāzu?) series is an upcoming fighting game being developed by Sora Ltd. and Namco Bandai Games and published by Nintendo. It was first announced at the Electronic Entertainment Expo 2011. It will be developed for both the Wii U and Nintendo 3DS consoles, and it has been confirmed that the titles will have some form of connectivity across platforms.
According to the game's lead developer, Masahiro Sakurai, development on the game had not begun at the time of its announcement, and began after the completion of Sakurai's other project, Kid Icarus: Uprising. The game is a joint-project between Sora Ltd. and Namco Bandai with Yoshito Higuchi, as director. For the 3DS version, Sakurai wants it to be more of an "individual" and "customizable" experience where, hypothetically, the player could take a customized character and upload it to the Wii U version.
Sakurai commented on the possibility of including a Capcom character in this iteration of the series, saying that "[he] can't say that it's entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros. The big problem, though, comes from the idea of trying to get characters from a completely different universe to fit with the style that has been dictated by Nintendo's characters in a fighting game."
The balance of the characters' powers were previously only measured by Sakurai, but he will involve his staff more in this game to make sure the characters are competitively balanced.
In September 2011, a photo of a supposed leaked document suggested a possible title of Super Smash Bros. Universe. However, Sakurai commented that he was still working on Kid Icarus: Uprising, and that work on the new Super Smash Bros. would not start until after the former was complete. Uprising was subsequently released in March 2012.
In February 2012, Sakurai commented that, in his brainstorming for the future title, he had been looking over the information on the Smash Bros. Dojo (the official Smash Bros. website) and reflecting on the past game's development. He later commented that the game will "change directions", and emphasized connectivity between systems again. By June 2012, Sakurai reported that the game's development was in its first steps, and that he intends to bring back old Nintendo characters for it.
In August 2012, Sakurai stated that while the addition of third-party characters appealed to fans and broadened the Smash Bros. audience, he recognized the need to narrow down their inclusion since introducing non-Nintendo characters "willy-nilly" would lose focus of the game. He also noted that the game system had been completed. Feeling that the series had found its target audience and introducing gimmicks would hinder rather than help the brand, Sakurai explained that he was thinking of ways to introduce a new, different experience, while retaining the frantic gameplay from previous installments.
In January 2013, Nintendo confirmed that the first screenshots of the game will be shown at E3 2013.
SEGA made Shadow the Hedgehog in in 2005 for PS2, Xbox and Gamecube.
The game's story, Soundtrack and concept was a great success amongst Sonic gamers and casual gamers alike.
But sadly, the game had a few bugs, which made the game hated by hardcore gamers, and made fun out of it.
The story has ended in the first game, but we know, there IS a way to make the storyline continue.
I have been hearing about some of the people who have been playing Sonic games for a long time might want some of the older characters back.
Today, a terrible thing is happening. SonicRoms.net and/or John Gillis, the owner of the webpage, has recieved a letter from SEGA, threatening legal action against him to remove the ROMs from the website.
If John Gillis does not do so, he will be sued for millions of dollars.
Ok, most of you know that recently, Sonic Adventure came to PlayStation Network and XBox Live Arcade for purchase (If you didn't then get on your PS3, XBox 360 and buy it, it's bloody epic). But I think that Sonic Adventure 2 and Sonic Adventure 2: Battle should be released, as (in my opinion) it was a lot better than the first one.
It had better graphics, more fun gameplay, and even a better Chao Garden! And on Battle, you could unlock Heaven/Hell gardens! Let's face it, it was a hell of a lot better. Also, you could add more features like a "Chaos Garden" (a rumour that was never true but would have been amazing if it was), an extended story, a deathless mode for chao garden and, of course, trophies. Personally, I think that this would make you a lot of money and a lot of sonic fans very happy.
Cosmo is a character from Sonic X, created by Sonic Team exclusively for the third season of that TV series. Cosmo is a female child of a plant-like alien species whose homeworld was destroyed by the villainous Metarex.
She is an ally of Sonic the Hedgehog and his friends, and it is widely accepted that her primary purpose in the series is that of a love interest for Tails, the two characters being of the same age and displaying an overt fondness for one another.
Super Smash Bros., known in Japan as Great Melee Smash Brothers (Dairantō Sumasshu Burazāzu), is a series of fighting games published by Nintendo, featuring characters from established video games. The gameplay differs from traditional fighters for focusing on knocking opponents out of the stage instead of depleting life bars. The original Super Smash Bros., released in 1999 on the Nintendo 64, had a small budget and was originally a Japan-only release, but its domestic success led to a worldwide release. The series achieved even greater success with Super Smash Bros. Melee, released in 2001 for the Nintendo GameCube, becoming the best selling game on that system. The third installment, Super Smash Bros. Brawl, was released on the Wii on January 31, 2008, in Japan, March 9, 2008, in North America, and June 27, 2008, in Europe. Although HAL Laboratory has been the developer of the first two titles, the third game was developed by a cooperation of different developers."
Jet set radio, Possibly the BEST game ever on dreamcast, same goes with JSRF and JGRA except different systems. Now I know a bunch of people want more, maybe for wii, I dunno. At least just make a new one for any system! If you own any of these games and you think they're the best EVER (or you just love them) support this!
The design of your most iconic character, Sonic the Hedgehog, has changed for the better over the years. The new Sonic – slim, green-eyed and with long quills - is a far cry from the old, chubby, black-eyed Sonic of days gone by. This is of course the nature of character evolution, and we accept and applaud this.
We welcome and greatly appreciate the recent announcement that, after 16 years, Sonic 3 & Knuckles (arguably the pinnacle of the Sonic the Hedgehog series) is to get a sequel in the form of the downloadable game, Sonic the Hedgehog 4 Episode I. We are happy to see Sonic returning to his roots, but unfortunately, some people feel the need to nit-pick one silly detail in this retro revival, and this is something that we cannot agree with – people complaining about the use of Sonic’s new design.
We accept the modern mechanics of the game such as the homing attack – one could argue this is natural progression, with each 2D Sonic game of the past introducing a new ability for Sonic, which is a pattern we want to see continued (but without going over-the-top).
However, if this game truly is to be the sequel to Sonic 3 & Knuckles, we feel that it is absolutely necessary that Sonic's modern design must STAY, as this reflects the natural progression and evolution of the Sonic series. Sonic 4 should not feature the same Sonic design as was featured in Sonic 3 and its predecessors, as this would be a step backwards in terms of character development. We believe that the addition of the modern Sonic design makes absolute sense in terms of the continuity, because it shows a sleeker, improved design which shows how far Sonic has come over the years – it would be illogical to change the design of the main character just because some ungrateful fans are clinging to nostalgia and to give in to some nit-picking whiners over something so small would be completely absurd. We believe that it is a very good idea to make a retro Sonic game, but without the old design, because by using the modern design in a retro-style game, it combines the old and the new, and this is a positive thing.
The design of your most iconic character, Sonic the Hedgehog, has changed drastically over the years. The new Sonic – slim, green-eyed and with long quills - is a far cry from the old, chubby, black-eyed Sonic of days gone by. This is of course the nature of character evolution, and we accept this.
We welcome the recent announcement that, after 16 years, Sonic 3 & Knuckles (arguably the pinnacle of the Sonic the Hedgehog series) is to get a sequel in the form of the downloadable game, Sonic the Hedgehog 4 Episode I. We are happy to see Sonic returning to his roots, but one detail in this retro revival is something that we cannot agree with – the use of Sonic’s new design.
We accept the modern mechanics of the game such as the homing attack – one could argue this is natural progression, with each 2D Sonic game of the past introducing a new ability for Sonic.
However, if this game truly is to be the sequel to Sonic 3 & Knuckles, we feel that it should feature the same Sonic design as was featured in Sonic 3 & Knuckles and its predecessors. We believe that the addition of the modern Sonic design does not make sense in terms of the continuity – it would be illogical to change the design of the main character in an immediate sequel to this game. We believe that it is a very good idea to make a retro Sonic game, but without the original design, this might as well be Sonic Advance 4 or Sonic Rush 3; whilst the Sonic Advance and Rush series were games that many people enjoyed, but they were not retro.
We are not asking you to remove the modern Sonic design from Sonic the Hedgehog 4.
Hidden Palace Zone is the most famous of the "lost levels" from Sonic 2 Simon Wai prototype, partly because it remains in a corrupted form on the final version of the cart, but also because of the number of magazines it was shown in. It is an underground level with water, featuring sparkling gems.
There is a glowing bridge that is actually the same object as the bridge in Emerald Hill Zone but it checks the level number to make it glow. The idea of a bridge that will glow when Sonic runs on it was reused in Sonic 3's IceCap Zone.
There is also a large ramp in the level that can't be climbed up (However, if a platform is placed on the ramp with debug mode it can be walked up normally). A second act can be accessed also, but it is nearly empty.
Sonic the Hedgehog is an icon of platform gaming, and has a strong legion of fans, his games on the Genesis are regarded the finest in its genre. Steam is an application that delivers quick easy access to gaming at excellent prices, and Sonic would surely make an excellent addition to its library.
Fans already use various unaffiliated programs to create their own fan games, and are very popular online. But a professional level creator specifically for Sonic, would surely be extremely appealing concept to the fans, another advantage is the games possibility's become unlimited to the players imagination, the game will have no end.
Who has not dreamed of making their own Sonic game/level, character or boss? Their are also a lack of platform games on the PC, a gap that can be easily exposed. Platform games can make great casual gaming, and at present casual gaming is the fastest growing market online.
Once upon a time, there was a lovable fantasy jester named NiGHTS who defends Nightopia from Nightmarians for sleeping children. All this happened in his own game called NiGHTS Into Dreams in 1996. OF course, it was played on the Sega Saturn at the time.
However, NiGHTS has returned after over a decade of absence on the Wii on a brand new adventure, but so far appears only as one of the playable characters on SEGA Superstar Tennis on the PS2. Does it ever occur to anyone that NiGHTS somehow deserves better than that? If there is anything that needs to be done, it's to bring NiGHTS to the PlayStation 2.
Not only can fans of the orignal game be able to play him on a current console but SEGA of America can earn extra revenue. If they can't put the game and its expansion pack, Christmas NiGHTS, on a single disk, they can update it on the Playstation Network.
Wikipedia and Gamepro.com confirmed that the first NiGHTS game was remade for the PS2 in Japan on February 21, 2008. When are we expecting it to come to the west? Please make all of us, the fans, proud to have the PS2 version. It means a whole lot to all of us.
Who likes Tails? He is the best character Sega ever created and it may be about time Sonic Team tried to make his 1st 3D adventure. All i want to see is our fox get his own game that will be fun and possibly rated T and it will get good reviews and contain no anime.
The game could use air combat, action,
and adventure with some weapons. Make it so people 12-17 will want to buy it containing some blood and some swearing.
We want our favorite fox to get a big break and fight some true evil.