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Petition Tag - nintendo
It has come to mind that the 3 best wii games, RPG games and overall games of the last few years are missing several things; the first is portability, the second multiplayer, and the 3rd DLC; should you want to have XENOBLADE CHRONICLES, PANDORAS TOWER or THE LAST STORY on 3DS, simply sign this petition.
Anything is possible, so just because you sdon't think they will run on the 3ds (and they WILL) doesn't mean you cant sign it!
Nintendo has released fantastic games that impact people and cultures across the world. One trope that they have used for decades is the Damsel in Distress.
The few times this trope has been reversed is when the woman is either hiding their gender or is using more emotional based weaponry as combat. For more information please watch:
The Legend of Zelda: Oracle of Seasons and Oracle of Ages are two action-adventure games in The Legend of Zelda series, developed by Flagship (a subsidiary of Capcom).
They were released on February 27, 2001 in Japan, May 14, 2001 in North America, and October 5, 2001 in Europe for Nintendo's Game Boy Color handheld console. On February 27, 2013 both games were re-released on the Nintendo 3DS eShop in Japan. The games feature a brighter color palette when played on a Nintendo Game Boy Advance in order to make up for the darkness of the screen, and a special shop is also made available.
After experimenting with porting the original The Legend of Zelda to the Game Boy Color, the Flagship team supervised by Yoshiki Okamoto began developing three interconnected Zelda games that could be played in any order. The complexity of this system led the team to cancel one game. In Seasons, the Triforce transports Link to the land of Holodrum, where he sees Onox kidnap Din, the Oracle of Seasons.
In Ages, the Triforce transports Link to Labrynna, where Veran kidnaps Nayru. The main plot is revealed once the player finishes both games. The player controls Link from an overhead perspective, with the same control scheme from The Legend of Zelda: Link's Awakening for the Game Boy. Link is armed with a sword and shield as well as a variety of secondary weapons and items for battling enemies and solving puzzles. The central items are the Rod of Seasons, which controls the seasons in Holodrum, and the Harp of Ages, which lets Link travel through time in Labrynna. Before he can infiltrate Onox's castle and Veran's tower, Link must collect the eight Essences of Nature and the eight Essences of Time, which are hidden in dungeons and guarded by bosses.
Upcoming Super Smash Bros. video game
From Wikipedia, the free encyclopedia
Upcoming Super Smash Bros. video game
Developer(s) Sora Ltd.
Namco Bandai Games
Director(s) Yoshito Higuchi
Series Super Smash Bros.
Platform(s) Wii U
Release date(s) TBA
The currently untitled fourth installment of the Super Smash Bros. (大乱闘スマッシュブラザーズ Dairantō Sumasshu Bruazāzu?) series is an upcoming fighting game being developed by Sora Ltd. and Namco Bandai Games and published by Nintendo. It was first announced at the Electronic Entertainment Expo 2011. It will be developed for both the Wii U and Nintendo 3DS consoles, and it has been confirmed that the titles will have some form of connectivity across platforms.
According to the game's lead developer, Masahiro Sakurai, development on the game had not begun at the time of its announcement, and began after the completion of Sakurai's other project, Kid Icarus: Uprising. The game is a joint-project between Sora Ltd. and Namco Bandai with Yoshito Higuchi, as director. For the 3DS version, Sakurai wants it to be more of an "individual" and "customizable" experience where, hypothetically, the player could take a customized character and upload it to the Wii U version.
Sakurai commented on the possibility of including a Capcom character in this iteration of the series, saying that "[he] can't say that it's entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros. The big problem, though, comes from the idea of trying to get characters from a completely different universe to fit with the style that has been dictated by Nintendo's characters in a fighting game."
The balance of the characters' powers were previously only measured by Sakurai, but he will involve his staff more in this game to make sure the characters are competitively balanced.
In September 2011, a photo of a supposed leaked document suggested a possible title of Super Smash Bros. Universe. However, Sakurai commented that he was still working on Kid Icarus: Uprising, and that work on the new Super Smash Bros. would not start until after the former was complete. Uprising was subsequently released in March 2012.
In February 2012, Sakurai commented that, in his brainstorming for the future title, he had been looking over the information on the Smash Bros. Dojo (the official Smash Bros. website) and reflecting on the past game's development. He later commented that the game will "change directions", and emphasized connectivity between systems again. By June 2012, Sakurai reported that the game's development was in its first steps, and that he intends to bring back old Nintendo characters for it.
In August 2012, Sakurai stated that while the addition of third-party characters appealed to fans and broadened the Smash Bros. audience, he recognized the need to narrow down their inclusion since introducing non-Nintendo characters "willy-nilly" would lose focus of the game. He also noted that the game system had been completed. Feeling that the series had found its target audience and introducing gimmicks would hinder rather than help the brand, Sakurai explained that he was thinking of ways to introduce a new, different experience, while retaining the frantic gameplay from previous installments.
In January 2013, Nintendo confirmed that the first screenshots of the game will be shown at E3 2013.
Samus Aran is a very popular Nintendo character that has appeared in numerous video games. In games where multiple Nintendo characters get together, like Smash Bros, characters get multiple costumes sometimes. Samus should have an option to wear princess attire like Zelda and Peach.
Princesses Zelda, Peach and Samus are strong characters that can hold there own in fight. Samus usually wears orange armor or a zero suit but she should have princess attire instead of zero armor.
Nintendo please take note this would be an excellent addition to Samus's attire as Zelda, Peach and Samus are the premiere heroines of the company.
SEGA made Shadow the Hedgehog in in 2005 for PS2, Xbox and Gamecube.
The game's story, Soundtrack and concept was a great success amongst Sonic gamers and casual gamers alike.
But sadly, the game had a few bugs, which made the game hated by hardcore gamers, and made fun out of it.
The story has ended in the first game, but we know, there IS a way to make the storyline continue.
Super Mario-Kun is a Japanese-published Mario manga series written by Yukio Sawada and published by Shogakukan.
The manga is printed monthly in CoroCoro Comic. They contained many of the characters and scenarios of various Mario games, including Super Mario World and Paper Mario.
In Japan there are more than 50 Pokemon events in the
year, and in Europe there are 10 or less events, so I think
Nintendo must do more Pokemon events in Europe.
Some of us enjoy Punch Time Explosion, but wouldn't you like more Cartoon Network Games for the Wii and other consoles? For example, what if they were to make a Halloween game that takes place in a haunted mansion? (Yeah, sounds like another Luigi's Mansion). Better yet, what if they were to make it a T rated game?
If you're still a fan of the old cartoon network and you want video games like that. Sign and help reach 10,000 or 100,000. You with me?
Game Freak is planning for a RSE remake for the Nintendo 3DS.
August 25, 2003 was the release date in North America of the most difficult and good rated racing game Nintendo had to offer, F-Zero GX. With an almost 10 year hiatus from the F-Zero franchise, Nintendo has yet to announced a new F-Zero. The closest we have got was an Nintendo Land minigame, which to me, is nothing like the F-Zero I'm used to.
Electronic Gaming Monthly: B+
Game Informer: 8.25/10
Nintendo Power: 4.9/5
The market is satured of generes that are too bored. we need that the series Tenchu gone back with the players. So far we have only imitations of theese game that big moments made us feel in the past. Really the fans and the public in general will be grateful that these proyect can become in a reality.
El mercado está saturado de géneros que ya cansan, necesitamos que la saga Tenchu vuelva a los jugadores, hasta ahora no han habido más que imitaciones de dicho juego que grandes momentos nos hicieron sentir en el pasado, realmente los fans y el público en general estará agradecido de que este proyecto pueda convertirse en una realidad.
13. New Punch Out DS
If you are a gamer as I do, you maybe love the Punch Out franchise. A franchise of strange and fun boxers, to be defeated by our hero: Little Mac. I loved Punch-Out wii, but there's something else we can do.
We could get a whole new, Punch Out- DS, so we can enjoy our loved sports game everywhere, not only in our house.
Ever since it was released on Nintendo GameCube, 'Paper Mario: The Thousand-Year Door' has gained a massive cult-following, and is my favorite video game ever created.
So I want it ported to Nintendo's newest handheld, Nintendo 3DS, sometime in the future.
I owned a DSi and used the online shop to purchase some games/DSiWare which I enjoyed for some time. When they announced the release of the 3DS I was excited and Game/Gamestation were offering such good trade in offers that I decided to trade in my DSi and I now enjoy my new 3DS but I can not re-download the games I have already purchased.
I contacted Nintendo and they have said that I had to transfer the games/licences from one device to the other and there is nothing they will do now, I have to buy the games again!
Pandora's Tower, also known as Pandora's Tower: Until I Return to Your Side (パンドラの塔 君のもとへ帰るまで Pandora no Tō: Kimi no Moto e Kaerumade), is an Action role-playing video game for Wii, developed by Ganbarion and published by Nintendo in Japan on May 26, 2011.
Many fans are really pleased with the return of Survival Horror in Resident Evil: Revelations. Revelations looks great and may be one of your best seller's.
Resident Evil: The Mercenaries 3D looks really fun. We have all of our favorite characters present in the fight against the clock.
The only problem with these two wonderful titles is that many of your fans won't be able to play these great games unfortunately. With the economy rapidly decreasing, many of us can't afford a Nintendo 3DS. Which is why we've made this petition. Capcom, we would be extremely grateful if you would consider porting Resident Evil: Revelations and Resident Evil: The Mercenaries 3D to the Consoles and PC.
With that, Capcom could make more money and the fans would be able to experience these two great titles! Please Capcom, take the idea into consideration!
Early on, it was revealed that there were "no crocodiles" in Donkey Kong Country Returns, because they "didn't need to be there." This was a game meant to revive the classic DKC trilogy, in which Kremlings were the prevalent villains you loved to hate. Instead, DKCR brought us the Tiki Tak Tribe, which, while unique in its own right, were not adequate replacements for "crocodiles" in the eyes of many fans.
Kremlings were one of the few elements of the original series to reappear in all three games, in a wide variety of reptilian species. They exhibited a unique blend of personalities, ranging from sinister, to comical, to downright insane. Their leader, K. Rool, combined all of these personality traits with a bloodthirsty hate of the Kongs, as well as a penchant for adopting nifty disguises. He would stop at nothing to have their monkey heads mounted on his wall. It was always a pleasure to get to the end of a DKC game and battle K. Rool, whose fights were always accompanied by crazy twists, such as the false Kredits in the original, as well as epic background music. He quickly became a fan-favorite as a result of these boss fights.
Kremlings also contributed to the series' gameplay in a variety of ways; we have seen species that force you to bop them on the head, to avoid their sharp jaws, species who force you to roll through their soft stomach, to avoid their helmeted head, as well as even more fascinating varieties that shoot barrels for you to bounce off to cross gaps, or that chase you through a haunted rollercoaster track. The potential for new Kremling enemies speaks for itself. There is literally nothing K. Rool and the Kremlings could not do with the proper application of imagination and creativity. They could take on a futuristic theme, a Roman empire theme, a Medieval theme, a mobster theme...the list goes on and on.
As a result of their mix of charisma and gameplay possibilities, Kremlings have amassed quite a number of followers over the years. As of 1999, the Kongs have not squared off with the Kremlings in a decent game, and many fans were hoping Donkey Kong Country Returns would provide them with that chance. And although the Tikis introduce their own tropical flavor into the game, quite a few Kremling fans do not feel that the "crocodiles" should have been removed in the first place, and that the Tikis cannot hold a candle to the former glory of the Kremlings.
Donkey Kong Country Returns is an utterly amazing game, even without the Kremlings. Fans of the series are hoping that Returns will spawn at least one sequel, in the vein of the original trilogy. Because this game was based heavily off of DKC1, they assume that a Returns sequel will borrow heavily from DKC2, which took place on Krocodile Isle, the Kremling homeworld. The Tikis had their time to shine and time to get beat to a pulp by the Kongs in this Returns game. As of the end of the game, the Tikis were all destroyed, along with their master. Their time in the series should come to a close right here and right now; they should not be revived and copy-pasted into the DKC2 storyline. We want to explore a Kremling homeworld, not a Tiki Isle.
In 2001 GameCube was Born. It sold Well and is Still Popular Today, it's just they need them back in production.
Lastly, We need more software for it.
Fatal Frame 4 is a horror game released on the Nintendo Wii in July 2008. The Fatal Frame series is a very popular franchise in the US with the first 3 games still being highly sought after.
Tecmo the developer of the game says it will not be releasing Fatal Frame 4 in the US because Nintendo holds the publishing rights and it is up to them. Nintendo of America's Reggie Fils-Aime however claims NOA is not the publisher of the title.
There is an issue that has concerned me for a long time – There hasn't been a “great” StarFox game since the Nintendo 64. I emphasize “great” because there were a couple of Gamecube StarFox games that were definitely less than adequate.
Gamers need a new StarFox that has online support and plays like the older StarFox games.
Super Smash Bros., known in Japan as Great Melee Smash Brothers (Dairantō Sumasshu Burazāzu), is a series of fighting games published by Nintendo, featuring characters from established video games. The gameplay differs from traditional fighters for focusing on knocking opponents out of the stage instead of depleting life bars. The original Super Smash Bros., released in 1999 on the Nintendo 64, had a small budget and was originally a Japan-only release, but its domestic success led to a worldwide release. The series achieved even greater success with Super Smash Bros. Melee, released in 2001 for the Nintendo GameCube, becoming the best selling game on that system. The third installment, Super Smash Bros. Brawl, was released on the Wii on January 31, 2008, in Japan, March 9, 2008, in North America, and June 27, 2008, in Europe. Although HAL Laboratory has been the developer of the first two titles, the third game was developed by a cooperation of different developers."
Conker's Bad Fur Day is a Nintendo 64 video game developed and published by Rare, and distributed by Nintendo.
The game stars Conker the Squirrel, a Rare character who had previously appeared in other games marketed towards children, such as Diddy Kong Racing for the Nintendo 64 and Conker's Pocket Tales for the Game Boy Color. Marketed as an "adult" platform game, Bad Fur Day features toilet humor, graphic cartoon violence, sexual themes and several film parodies.
The game received very positive critical reviews, despite its limited advertising, and earned a cult following. A remake of the game was made available on the Xbox in 2005 in the form of Conker: Live & Reloaded.
This petition is about buying the popular game Zelda from the Nintendo corporation. If enough people sign I will send the petition to the chairmen Sir Howard Stringer.
They hopefully will make the decision to buy the game for Sony play station from the Nintendo Corporation.
EarthBound, known in Japan as Mother, is a role-playing game series created by Shigesato Itoi for Nintendo. The series started in 1989 with the Japan only release of Mother (known unofficially in the US as Earthbound Zero) for the Famicom, and was then followed up by a sequel, released in the U.S. as EarthBound for the Super NES in 1995, and followed up again much later with the Japan only release of Mother 3 for the Game Boy Advance in 2006.
Mother tells the story of a young boy who has to journey around the world to save the planet from an evil race of mind-controlling aliens. Along the way he is joined by several friends, and meets many unusual characters and visits strange settings before ultimately confronting the leader of the aliens. The game was a smash hit in Japan, and gamers appreciated its unorthodox and refreshing take on the often formulaic RPG genre.
Nintendo of America translated and planned to release the first Mother game in the United States under the title Earth Bound. Although the game's localization and translation was finished a year earlier, the game was ultimately deemed unprofitable for a Fall 1991 US release, and the planned release was canceled after the game had already been translated and all packaging and advertising was ready.
It was confirmed by former Nintendo employee Phil Sandhop, that Nintendo chose not to release Earth Bound in the U.S. because the Super Nintendo was to be released at the same time originally planned in the country and it thought that insufficient customers would notice a new NES game in favor of the new Super NES console and its games. Furthermore, the cost of releasing the game with the extensive manual and hint book planned would have not been economical without significant sales.
All of Sandhop's changes in Mother appear in the Game Boy Advance Mother 1+2, such as the B Button run command. These features were original ideas of improvement in Mother by Sandhop or the development team. The reason for these changes appearing according to Sandhop, is that "with games produced by NCL, the development teams continued to work and tweak their projects that they knew would be localized and produced in other territories. Often they would address their own desires that were not completed due to time constraints or not completed to their satisfaction and also address issues raised by Japanese consumers as that release hits the street." Eventually, a copy of the unreleased NES Earth Bound cartridge was auctioned and the game code was extracted from it and circulated for download on the Internet. To avoid confusion, the game was dubbed EarthBound Zero by fan translation group Neo Demiforce, as Nintendo had since released the SNES sequel to Mother in the United States under the title EarthBound. This copy was shipped over to a relative of one of the members in Neo Demiforce. Soon after, fans of the series and other video game enthusiasts, at first, debated as to the origin of the original development cartridge. It was believed by some to be a forgery, simply an english fan translation with a few changes that was dumped onto a cartridge. But since all of the modifications made to the original in Earth Bound later appeared in Mother 1+2, this theory has effectively disproved.
Ness's mother telling him to be careful.EarthBound (known as Mother 2 in Japan) is a distant sequel to the original Mother (sometimes referred to as EarthBound Zero), with many characters, themes, and tunes borrowed from its predecessor. The game also includes many subtle pop-culture references: the fight against the neighborhood gangster backdropped by Chuck Berry's "Johnny B Goode" is one of several. Many of the characters and settings are very similar, but the only explicitly returning character is Giygas, who swears revenge at the end of the first game (evidenced by EarthBound's Japanese subtitle: Gyiyg Strikes Back!).
Though Mother never saw the American marketplace, its sequel for the Super Famicom/SNES, EarthBound, did, and stars a young psychic boy by the name of Ness. The series was commercially successful in Japan, while it was not commercially successful in the United States.
In May 2008, EarthBound was added to the ESRB database, listed with an E rating for the Wii platform; however, no official announcement has been made regarding its release.
Lucas and Boney walking around town.Mother 3 is the third long-awaited (and according to Shigesato Itoi) final game in the EarthBound series. Beforehand, the game was in development for Nintendo 64 and the main character was Flint, but the project was cancelled due to the release date being near the end of the system's life span (and possibly with issues with the 3D engine and other production problems) The project picked up again for the Game Boy Advance (which was announced on a commercial for Mother 1 + 2). The game was finally released on April 20, 2006, and retained the traditional EarthBound artstyle and the general story and characters that were introduced in the cancelled N64 version. Unlike the first two games, the story focuses on a boy named Lucas and his family on Nowhere Island. Their home is invaded and the peace is disrupted by the mysterious "Pig Mask Army" who dramatically changes Nowhere Island by introducing technology and infrastructure and performing bizarre experiments on the flora and fauna in their takeover. The game chronicles the trials and tribulations of Lucas and his family and friends as they fight against the Pig Mask Army threat.
The game is only available in Japan, but on October 17 2008, a fan translation patch was released on the Internet.
Mother 1 + 2
Mother 1 + 2 (MOTHER 1+2, Mazā Wan Tsū?) is a port release of Mother and EarthBound of the EarthBound series for the Game Boy Advance. Released on June 20, 2003, by Nintendo, a bonus cell-phone strap of Mr. Saturn was included for pre-ordered packages of the game. Though the strap was originally intended only for those who had pre-ordered the game, its popularity caused it to be sold briefly on amazon.co.jp.
Though the concept of Mother 1 + 2 was to compile two separate games into one easily accessible package, promotion focused entirely on EarthBound, much to the dismay of long-time fans, who argued that the promotional strategy was reducing the importance of the first game. EarthBound figurines were made available through the sale of Coca-Cola products. Though the port was only released in Japan, the version of Mother in Mother 1 + 2 is actually a Japanese translations of the planned English version of Mother. However, the version of EarthBound in Mother 1 + 2 remains the same as the original Japanese release. The name of the company that directed the port and translation was never announced by Nintendo.
The game's score, Mother 1 + 2 Original Soundtrack, was also released. The pieces included are different arrangements of the originals. However, its release lead to renewed calls for a re-release of the Mother soundtrack, and a "remastered version" of the Mother soundtrack was released by Sony in February 2004.
Mother 1 + 2 was given a totalscore of 35 out of 40 by a panel of four reviewers for Famitsu. Although the compilation was not released in North America, Nintendo Power magazine listed Mother 1 + 2 as the most-wanted import game in a 2005 issue.
By the end of 2003, Mother 1 + 2 had sold over 278,000 copies.
26. Melee Re-Release
Melee was a great game. It is still played today by more than half of the "professional" brawl players. Melee was a game that needed skill and practice to play. The competition in it was incredible. There were huge tournaments, MLG was involved and the community was very happy until Brawl came out.
Brawl is a game that anybody can pick up and spend 4 hours practicing to be able to beat people that have been playing for months. Since Dacus and Glidetossing/chaingrabbing were discovered, it gave the hardcore gamers a way t beat the casuals easily.
This still isn't enough. Brawl is very slow paced, the edges autosweetspot and there are many things wrong with the game, especially the characters who are more unbalanced than melee's. There is also a lack of hitstun in brawl. This made the players HACK the game in order to recreate it into a better game. Wavedashing, L canceling, Shine spiking, drill shining, dash dancing, Combos, drill shining, pillaring, tech chasing and skill were all fun aspects of melee. Brawl is very limited while melee was a very creative game.
Brawl also includes crappy stages and a very horrible story mode. Please re-release melee for the wii, with more characters and stages. The graphics don't matter as long as there are more characters/stages. Brawl is a disappointment. Many games for the wii were also a disappointment. Since many of the hardcore titles were simplified, hardcore players went to third party makers, or bought a rival console.
Respect for Nintendo has been lost and can easily be regained by pleasing the hardcore gamers. Re-release melee, the greatest game Nintendo ever made.
Description: Go In and Explore every Nick and Cranny of the Houses in The Mushroom Kingdom Neighborhood! Solve Puzzles, Defeat enemies, and get stars as you blast your way through rooms of each house and enter the hidden courses within the backyards! Super Mario House Adventure, only for Wii!
The Wii was launched on November 19, 2006.
On May 10, 2006, the Opera Software company announced plans to develop a web browser for the Wii.
The full version of the Internet Channel was released in April 2007.
Keyboard support was added in an Internet Channel update on October 10, 2007.
Since October 10th, 2007 The Nintendo Wii's Internet Channel has not seen a significant update.
Nintendo is sending out games late in Australia. And I don't care about the "America has a large population" thing because i've seen low populated countries get the games before us.
All they need to do is edit the games copoyright to read "Nintendo Australia" and ship the games over to Australia and according to Nintendo that takes 2-6 months! I highly doubt that.
"A sequel was announced in 1997 for the Nintendo 64DD, entitled EarthBound 64 or Mother 3. However, the game became plagued by problems as release date pushbacks occurred, as well as failures to appear at popular gaming conventions, like E3.
Nintendo eventually announced its cancellation on August 21, 2000. Years later, Mother 3 resurfaced as a Game Boy Advance title and was released only in Japan. On May 5, 2005, Shigesato Itoi announced that he had no plans to develop the Mother series any further.
An ESRB rating suggesting an EarthBound release for the Virtual Console has since surfaced; however, no official plans concerning this release have been announced. An entire Mother trilogy for DS has not been officially announced, but Itoi mentioned that 'It is not entirely out-of-the-question'".
Let's show Nintendo just how much us EarthBound fans CARE about EarthBound!!!!!